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Door access levels.
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HomoUniversalis
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Joined: 21 Feb 2004
Posts: 159
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PostPosted: Sun Sep 12, 2004 8:30 am    Post subject: Reply with quote

Weresmilodon wrote:
But it won't be changed. The game is finished, and no more changes are going to be made, unless a bug is discovered. The doors are going to stay the way they are, so les't just let this go, all right?


It's not unheard of to tweak a game's performance after it's been released through patches. Mediamobsters did this with Gangland, adding a lot of content after the game was released through patches.

Mr U

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Weresmilodon
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Joined: 31 Aug 2004
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PostPosted: Sun Sep 12, 2004 10:14 am    Post subject: Reply with quote

Yeah, but people here seems to be hung up on guarding doors just for the sake that they can't. The least they could do is wait untill after they played the full game for a while.
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Saladin
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Joined: 19 Jan 2004
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PostPosted: Sun Sep 12, 2004 10:45 am    Post subject: Reply with quote

Weresmilodon wrote:
Yeah, but people here seems to be hung up on guarding doors just for the sake that they can't. The least they could do is wait untill after they played the full game for a while.


The man speaks sense. Wink

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TheGangsterAngel
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Joined: 01 Sep 2004
Posts: 108
Location: UK,England,cheshire

PostPosted: Sun Sep 12, 2004 1:19 pm    Post subject: Reply with quote

evilsteven wrote:
Take it from a starting software developer: games are about the hardest piece of software to write Razz.
You really need a solid design to keep your code managable and when writing a model that seems easy, like door security, there are always lots of details and exceptions to keep in mind: what is called 'common sense' in the real world needs to be made explicit when programming the game, otherwise you'll lose much of your realism.


Take it from a coder. thay already have the code. simple anough to make a check box ,, if thay make a SKD its gonna be the first thing i fix. and yeah ,, that i FIX . not ADD , FIX , shoulda been there from the start

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Baloogan
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Joined: 06 Sep 2004
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PostPosted: Sun Sep 12, 2004 5:52 pm    Post subject: Reply with quote

Well, yes I am getting hung up on this, but it seems like such a small difference. I whould like it just for the looks of 2 gards guarding my control room, but still allowing people to pass though.

Or the same with any door...

Style. Just style.

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evilsteven
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Joined: 12 Sep 2004
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PostPosted: Mon Sep 13, 2004 2:02 am    Post subject: Reply with quote

don't get me wrong:
I wasn't complaining, merely writing down a quick thought, something to consider for a possible sequel

you kids should really stop wasting your lifes discussing details about video games Razz
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EvilJon
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Joined: 17 Jan 2004
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PostPosted: Mon Sep 13, 2004 3:06 am    Post subject: Reply with quote

evilsteven, that's the point of this place. Don't troll.

Jon.

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HomoUniversalis
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Joined: 21 Feb 2004
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PostPosted: Mon Sep 13, 2004 8:15 am    Post subject: Reply with quote

Saladin wrote:
Weresmilodon wrote:
Yeah, but people here seems to be hung up on guarding doors just for the sake that they can't. The least they could do is wait untill after they played the full game for a while.


The man speaks sense. Wink


Word.

Quote:
you kids should really stop wasting your lifes discussing details about video games


Judge not lest ye be judged. I, for one, am not a 'kid', and I would appreciate it if you kept your age-related remarks to yourself, and I will keep my unfriendly remarks to myself also.

Mr U

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TheGangsterAngel
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PostPosted: Thu Sep 16, 2004 3:55 pm    Post subject: Reply with quote

same as what he said ( MR U )
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Natedog Jr
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Joined: 28 Aug 2007
Posts: 56
Location: Fontana,CA

PostPosted: Sat Sep 01, 2007 12:39 pm    Post subject: Reply with quote

This is true with the security doors


Level 1: Any one can pass including agents, sabatueres, veterans, and thieves (Recemened for traps and sentry guns to ambush them on thr other side and for hotel doors.)

Level 2: Any minion can pass and henchman (Recemended for all parts of base)

Level 3: Only your evil genius can go through. (Recemended maybe for your Inner Sactum)

Level 4: Just like Level 4 but military minions will gurad it. (Recemended for Inner Sactum).

I did want my minions to to guard doors where my minions can get in. What if a enemy agent is in your base? Your minions that is guarding the hallways (corridor) can kill em and go back on guarding my doors can Very Happy Very Happy Very Happy Very Happy Very Happy

This may be a good idea.
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