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Advertise your custom henchman here, needed for a super-mod!
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Tue Jan 05, 2010 1:57 am    Post subject: Advertise your custom henchman here, needed for a super-mod! Reply with quote

Currently making a new mod that will effectively change the method of henchman.

Instead of unlocking henchman one at a time through noteriety, I intend to change this very simply- through standard AOI. For example-
Red Ivan could be unlocked when you raid the Siberian Submarine Pens.

Moko when you have the Guatamalen goldrush mission- a place he would be defending based on his glossary index.

Eli when you steal the Europe sniper- they're pinning down a bank robber, and who's your best theif henchman Wink

ETC. I want to keep locations secret, but will try to edit the mission tags to give 'hints' if possible.

Now, here's where YOU come in. Made a henchman pack? Want some free publicity? Want me to be eternally grateful? Submit to me, or this thread, your Henchman, and who you want him to replace, and I'll (Try) to put him in the final edition mod.

Free Spots-
Moko
Ivan
Matron
Montezuma
Lord Cane
Eli
Jubei
Neurocide
Arch Hypnotist

Tell me your favourite henchman or a mission you want a classic to be in and I'll edit that too! Agern this means you.

Cheers!

Mr. Numbers AKA 19126 AKA That Guy

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian


Last edited by 19126 on Fri Jan 29, 2010 4:57 pm; edited 1 time in total
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Agern
Evil Henchman


Joined: 03 Dec 2005
Posts: 541
Location: Overseeing the constructing of the guard quarters.

PostPosted: Tue Jan 05, 2010 5:19 pm    Post subject: Reply with quote

What means me?
I'm not sure what you want me to do ? Razz
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Tue Jan 05, 2010 5:27 pm    Post subject: Reply with quote

Haha, sorry, I just like your ideas oh mighty one. I figured you're the most reccuring person on these threads anyway... Very Happy

Well now you're here...

I'm also gonna need a ton of custom AOI cause there are so few AOI in the base game. Plox supply anything you can to contribute IF YOU HAVE PERMISSION!

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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Agern
Evil Henchman


Joined: 03 Dec 2005
Posts: 541
Location: Overseeing the constructing of the guard quarters.

PostPosted: Wed Jan 06, 2010 7:21 am    Post subject: Reply with quote

19126 wrote:
I figured you're the most reccuring person on these threads anyway

Well I need to do something when i run out of flash games to beat at school Wink

But I do not really have any custom henchmen to show, most of them are quite unbalanced which is why i never released them..
Oh, I do have a few custom objects for the base..
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Wed Jan 06, 2010 11:29 pm    Post subject: Reply with quote

Any reccomendations or requests of where you would like to recieve a henchman though?

Custom objects are good too, nay, great, because I can still stick them as an object reward rather than a henchman reward. Do you wat another henchman or THIS *Showroom sparkles* Agern Mod presiding in your base?

I love it!

Stick some here. Now. Or else I'll, I'll...
I don't really know... Confused

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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bobdestroyerofworlds
Disposable Minion


Joined: 03 Jan 2010
Posts: 15

PostPosted: Thu Jan 07, 2010 12:31 am    Post subject: Reply with quote

There is one mission in Europe where you alert the press to some princess's indiscretions. There should be a follow up mission where you kidnap/free her from her parents' punishment and corrupt her into a henchmen. Make her a weak attacker, but give her an aura that drains enemy loyalty, smarts, and attention.
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Thu Jan 07, 2010 1:40 am    Post subject: Reply with quote

Tell you what, I will get a female custom henchman from the mesmerino mission. I will say that it was a pop princess that fled from the paparazzi and ended up mastering the deadly arts, give her a Mamba knife.
Britney Spears Esque, except something slightly deadlier than an umbrella...

Look, I may also need some good modders on this, if you have an idea not quite done yet, I can do most stuff, but I need someone who can help me change character models. As to date I have all Acts of Infamy, Red Ivan and a few custom henchman that isn't permissable (yet).
Need=
Custom AOI ideas- maybe some help with mission map locations, not quite sure how to do that Confused
Custom Henchman you want in final version- Need files, but can do all the actual work myself!
AOI you want to hide a henchman in- PM me for this one, cause I want to make the Henchmen surprises.

I'm starting to feel a little over my head here, but I'm going to stop taking my laptop into the bath now, so tat should soo stop Rolling Eyes

Sincerely
19126
Thursday 7 January 2009

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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sabayn
Disposable Minion


Joined: 04 Jan 2010
Posts: 4

PostPosted: Fri Jan 08, 2010 9:43 am    Post subject: Reply with quote

If it were possible I would like to see a henchmen based on Mary Poppins. I always thought an evil Poppins would be kick ass.
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Fri Jan 08, 2010 7:32 pm    Post subject: Reply with quote

I could possibly make a revamp and a reskin of dr neurocide...
Give her voodoo mind fog and the arch hypnotists mind control. or possibly lord kanes smooth operator.

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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Shark
Number Two


Joined: 01 Nov 2005
Posts: 1100

PostPosted: Tue Jan 26, 2010 9:11 am    Post subject: Reply with quote

Here's one of my better ones.

- Ex the Eliminator

desc
Code:

//00513 - Henchman_Eliminator
ObjType=Henchman
ObjName=EXTHEELIMINATOR
Filename=Europe_Saboteur_A_04.COL
Filename=AnimSet_HenchmanEx.as
TextDescription=EXTHEELIMINATOR
-----
GUIIconBaseName=Henchman_TopHat
-----
Speed=0.8
Health=60
Loyalty=70
Smarts=50
Attention=40
Endurance=50
FOVAngle=1.57
FOVRange=30
EvidenceRating=15
ValueRating=0
ThreatRating=15
-----
AreaEffect
Continuous=false
Radius=15.0
Frequency=2.5
ScaleEffect=Attention +1.5
ScaleEffect=Loyalty +8.0
ScaleEffect=Smarts +0.5
NumFilters=1
EntityType=Minion, Henchman
-----
ItemType=Character
ItemData=0
ItemVisiblyCarried=true
ItemAttachedToBone=Bip01 L Hand
ItemMotionSet=M_M,M_M_Carrying_M_M.as
ItemMotionSet=M_L,M_L_Carrying_M_M_A.as
AnimationType=M_M
-----
Immortal=true
EvidenceMod=0.5
ValueMod=0.5
ThreatMod=2.0
WeaponID=15530
WeaponID=15529
Armour.Health=75
Armour.Loyalty=75
Armour.Smarts=75
Armour.Attention=75
Armour.Endurance=75
DesiredName=Ex the Eliminator
FeedbackSound=Attack FeedbackDialogue-Attack-TheButcher
FeedbackSound=Capture FeedbackDialogue-Capture-TheButcher
FeedbackSound=MoveTo FeedbackDialogue-MoveTo-TheButcher
FeedbackSound=UseSpecial FeedbackDialogue-UseSpecial-TheButcher
-----
AdvancementSchemeType=Henchman
CashPotentialPercentage=10
PlottingBenefit=5
RegionalHeatPenalty=5
RegionalHeatBenefit=0
ChanceOfPerishing=10
PerishModifier=1
-----
Portrait=GUI_Henchman_Moko_
SpecialAbility=Smooth Operator
EPCost=200.0
RechargeTime=120
SpecialAbility=Facade of Normality
EPCost=250.0
RechargeTime=180
PotentialFollower=100
PotentialFollower=104
PotentialFollower=108
PotentialFollower=101
PotentialFollower=111
PotentialFollower=102
PotentialFollower=107
PotentialFollower=109
PotentialFollower=110
PotentialFollower=103
PotentialFollower=106
PotentialFollower=105
PotentialFollower=112
PercentSADamageToKill=800
SecondsIncapacitated=120
-----


fists
Code:

//15530 - Weapon_ExFists.desc
ObjType=Weapon
ObjName=EXFISTS
TextDescription=A_PAIR_OF_REALLY_HARD_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
----
EvidenceRating=0
ValueRating=0
ThreatRating=3
PurchaseCost=0
----
ItemType=Weapon
ItemData=0
ItemMotionSet=M_M,M_M_Carrying_FistsHard.as
ItemMotionSet=M_M_A,M_M_A_Carrying_FistsHard.as
ItemMotionSet=F_M,F_M_A_Carrying_FistsBasic.as
ItemMotionSet=F_M_A,F_M_A_Carrying_FistsBasic.as
ItemFitsInPocket=true
----
WeaponType=Fists
Damage=15
Range=3
MinRange=0
----


weapon
Code:

//15529 - Weapon_Flamer.desc
ObjType=Weapon
ObjName=FLAMER
Filename=Weapons_Flamethrower_A.GR2
TextDescription=A_FLAMETHROWER
----
EvidenceRating=10
ValueRating=0
ThreatRating=30
PurchaseCost=200
----
ItemType=Weapon
ItemData=0
ItemVisiblyCarried=true
ItemAttachedToBone=Bip01 R Hand
ItemNotInUseBone=Bip01 Spine1
ItemMotionSet=M_M,M_M_Carrying_Flamethrower.as
ItemMotionSet=M_M_A,M_M_Carrying_Flamethrower.as
----
WeaponType=Flamethrower
Damage=30
MinRange=3
Range=8
MuzzleFlash=None
RateOfFire=0.5
----


animset // AnimSet_HenchmanEx.as
Code:

*INCLUDE AnimSet_Minion.as

*ID_STRING dancing
*ANIM_FILENAME M_M_Psycho_FacadeNormal_walk.ani.gr2
*DATA 2, 1.4   // movement speed and playback speed
------

*ID_STRING salute
*ANIM_FILENAME M_M_V_salute.ani.GR2
------

*ID_STRING into_rejuvenate
*ANIM_FILENAME M_M_K_into_rejuvenate.ani.gr2
*FLAGS CREATEATTACHMENT
*DATA 10019
------

*ID_STRING rejuvenate
*ANIM_FILENAME M_M_K_rejuvenate.ani.gr2
*FLAGS CREATEATTACHMENT
*DATA 10019
------

*ID_STRING out_of_rejuvenate
*ANIM_FILENAME M_M_K_out_of_rejuvenate.ani.gr2
*FLAGS CREATEATTACHMENT
*DATA 10019
------

*ID_STRING normality_into
*ANIM_FILENAME M_M_Psycho_FacadeNormal_into.ani.gr2
------

*ID_STRING normality_idle
*ANIM_FILENAME M_M_Psycho_FacadeNormal_idle.ani.gr2
------

*ID_STRING normality_outof
*ANIM_FILENAME M_M_Psycho_FacadeNormal_out_of.ani.gr2
------

*ID_STRING concentrate_begin
*ANIM_FILENAME M_M_K_into_rejuvenate.ani.gr2
------

*ID_STRING concentrate_loop
*ANIM_FILENAME M_M_K_rejuvenate.ani.gr2
------

*ID_STRING concentrate_end
*ANIM_FILENAME M_M_K_out_of_rejuvenate.ani.gr2
------

*ID_STRING SpecialAbility_Terror
*ANIM_FILENAME M_M_K_Special_Ability_1.ani.gr2
------

*ID_STRING SpecialAbility_Smooth_M_M
*ANIM_FILENAME M_M_K_Special_Ability_2_on_M_M_A.ani.gr2
------

*ID_STRING SpecialAbility_Smooth_S_M
*ANIM_FILENAME M_M_K_Special_Ability_2_on_M_S.ani.gr2
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_being_attacked_by_bees.ani.gr2.ane" "M_M_A_being_attacked_by_bees_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_being_electrocuted.ani.gr2.ane" "M_M_A_being_electrocuted_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_being_sawed.ani.gr2.ane" "M_M_A_being_sawed_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_blown_into_air_back_one.ani.gr2.ane" "M_M_A_blown_into_air_back_one_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_blown_into_air_back_two.ani.gr2.ane" "M_M_A_blown_into_air_back_two_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_blown_into_air.ani.gr2.ane" "M_M_A_blown_into_air_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_drop_into_pit.ani.gr2.ane" "M_M_A_drop_into_pit_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_exit_Satan's_Chimney.ani.gr2.ane" "M_M_A_exit_Satan's_Chimney_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_hit_wall.ani.gr2.ane" "M_M_A_hit_wall_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_panic_run.ani.gr2.ane" "M_M_A_panic_run_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_choking.ani.GR2.ane" "M_M_choking_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_clutch_stomach.ani.GR2.ane" "M_M_clutch_stomach_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_collapse_to_stand.ani.gr2.ane" "M_M_collapse_to_stand_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_grumbling_1.ani.gr2.ane" "M_M_grumbling_1_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_shot_death_backwards.ani.gr2.ane" "M_M_shot_death_backwards_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_shot_death.ani.GR2.ane" "M_M_shot_death_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_stand_to_collapse.ani.GR2.ane" "M_M_stand_to_collapse_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_tired.ani.GR2.ane" "M_M_tired_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_VenusManTrap_1.ani.gr2.ane""M_M_A_VenusManTrap_1_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_Trap_Dreadmill.ani.gr2.ane""M_M_A_Trap_Dreadmill_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_Trap_Misdirection.ani.GR2.ane""M_M_A_Trap_Misdirection_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_Trap_Piranha_Tank.ani.GR2.ane""M_M_A_Trap_Piranha_Tank_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_Do_Not_Press_1.ani.gr2.ane""M_M_A_Do_Not_Press_1_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_mantrap_release.ani.GR2.ane""M_M_A_mantrap_release_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_mantrap_loop.ani.GR2.ane""M_M_A_mantrap_loop_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_mantrap_caught.ani.GR2.ane""M_M_A_mantrap_caught_Voodoo.ani.GR2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_panic_banging_on_wall.ani.gr2.ane""M_M_panic_banging_on_wall_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_panic_1.ani.gr2.ane""M_M_panic_1_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_panic_2.ani.gr2.ane""M_M_panic_2_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_MoneyMadness.ani.gr2.ane""M_M_A_MoneyMadness_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_A_into_being_sucked.ani.gr2.ane""M_M_A_into_being_sucked_Voodoo.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_walk_greet_L.ani.gr2.ane""M_M_walk_greet_L_Kaiser.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_walk_greet_R.ani.gr2.ane""M_M_walk_greet_R_Kaiser.ani.gr2.ane"
------

*OVERRIDE_EVENT_SET_NAME "M_M_V_salute.ani.gr2.ane""M_M_V_salute_Kaiser.ani.gr2.ane"


AOI
Code:

// 50468 - AOI_Henchman_Ex.desc
ObjType=ActOfInfamy
ObjName=HENCHMANRECRUIT_EX
Filename=Mission_Flag_Russia.GR2
TextDescription=RECRUIT_EX
Lighting=MISSIONGAME
RewardSound=Dialogue-News-EasternBloc_success
FailSound=Dialogue-News-EasternBloc_fail
----
BlipStyle=Objective
RewardActualResourceID=513,1
HenchmanSkillPointsReward=10
MissionBriefingText=HENCHMAN_RECRUIT_EX
CashReward=0
HeatIncrease=10
NotorietyIncrease=5
Duration=10
NumberOfPerishChecks=0
Position=8.72,22.0
PlotThreshold=1000
NotorietyThreshold=50
MaxNumberOfCompletions=1
DelayBetweenAttempts=30
RegionID=6
MinionRequired=100,1
ImageName=TestAct
ExclusionID=99


Glossary // henchman_eliminator.xml
Code:

<glossaryentry>
<h1>Ex the Eliminator</h1>
   <table>
   <tr height="50">
   <td width="75">
Ex the Eliminator - a paragon of evil, thought to be dead. He has heard of our malevolent works and wants to join us. His flamethrower and superb social skills could be put to good use in our evil society of doom.
Ex the Eliminator is a henchman made entirely by Shark. Sorry for the typos I made.
   </td>
   </tr>
   </table>
</glossaryentry>


Strings
Code:

// entshortnames.txt

00513_EXTHEELIMINATOR
<BEGIN>
Ex the Eliminator
<END>

// enttextdescs

00513_EXTHEELIMINATOR
<BEGIN>
Ex the Eliminator, he will exterminate all your foes.
<END>
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Wed Jan 27, 2010 2:26 am    Post subject: Reply with quote

My GOD! I will upload this soon...

Thank You Thank You Thank You!

I'm guessing you want to replace Montezuma right?

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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Shark
Number Two


Joined: 01 Nov 2005
Posts: 1100

PostPosted: Wed Jan 27, 2010 4:33 am    Post subject: Reply with quote

No, not really. I'd just add him on the side and make him a bonus henchie.

You do know we can't make Henchie AOIs, right? And replacing the originals just doesn't seem right. Just slap a notoriety prereq on his AoI.

Feel free to use it anyway you like.
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Thu Jan 28, 2010 12:04 am    Post subject: Reply with quote

I know you can't make henchie AOI's.

Bonus henchie...Umm...

Well until I can stick it in a final edition your wish is my command...

I guess I'll post the final desc's cause otherwise you have to press backspace a lot copying this!



DynamicResources.rar
 Description:

Download
 Filename:  DynamicResources.rar
 Filesize:  3 KB
 Downloaded:  47 Time(s)


_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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Shark
Number Two


Joined: 01 Nov 2005
Posts: 1100

PostPosted: Fri Jan 29, 2010 3:35 pm    Post subject: Reply with quote

The files you should have in the archive should be as following:
00513 - Henchman_Eliminator.desc
15529 - Weapon_Flamer.desc
15530 - Weapon_ExFists.desc
50468 - AOI_Henchman_Ex.desc
AnimSet_HenchmanEx.as
henchman_eliminator.xml
EntShortNames.txt - updated with my string
EntTextDescs.txt - updated with my string
glossary.csv - updated with an entry for Ex
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19126
Mini Max


Joined: 06 Aug 2009
Posts: 819
Location: Just below the surface

PostPosted: Fri Jan 29, 2010 4:55 pm    Post subject: Reply with quote

Short names and desc have to be added manually anyway...
Uploading the .csv now, I think I already put in the xml.

If more than 3 downloads are made I'll put the glossary in, but sorry guys you'll have to do it yourself for a while Sad

_________________
I name all my seamonkeys after my English teacher. That way I can say my english teacher died every 5 minutes. It's a morale builder.

"Good and great are hard to find in the same person"
Winston Churchhill

"If my toes were Broccoli I would rule the world"
Chef Brian
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View user's profile Send private message
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