Evil Genius Chat Forum Index Evil Genius Chat
Discussing world domination amongst the Evil Genius community!
Visit our EvilPlanet site - www.evilplanet.com
Visit our wiki - wiki.n1nj4.com
 
 FAQFAQ   SearchSearch   MinionlistMinionlist   UsergroupsUsergroups   FavoritesFavorites   RegisterRegister 
 ProfileProfile   Log in to check your private messages   Log inLog in 
 Please help us to develop!

Modding tools - Official Elixir Mod
Goto page Previous  1, 2, 3, 4, 5, 6
 
Post new topic   Reply to topic    Evil Genius Chat Forum Index -> Modding Development
View previous topic :: View next topic  
Author Message
General_jerky
Henchman


Joined: 15 Oct 2004
Posts: 410
Location: Oregon Baby!

PostPosted: Tue Jan 10, 2006 10:15 pm    Post subject: Reply with quote

Thanks to Hornisyco for testing and taking pictures i have made a second model!


Image1.gif
 Description:
 Filesize:  96.34 KB
 Viewed:  5024 Time(s)

Image1.gif



_________________

thanks to my friend Chuckles for the signature Smile
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Spektyr
Evil Genius Genius


Joined: 24 Apr 2005
Posts: 468

PostPosted: Tue Jan 10, 2006 10:40 pm    Post subject: Reply with quote

Not to be rude, but what in the name of Zeus' bunghole is that supposed to look like?
_________________
Destined for greatness, but pacing myself.
Back to top
View user's profile Send private message
Hornisyco
Minion with Training


Joined: 15 Sep 2004
Posts: 93

PostPosted: Tue Jan 10, 2006 11:24 pm    Post subject: Reply with quote

Approximately four cylinders, symmetrically placed, and spaced among the area.
Or at least, that was my interperetation.

Now anyway, to the good news. I NOW KNOW HOW TO MAKE MODELS (sort of). Thanks entirely to general jerky. I stand by what I said before about my previous models all being too big, but blame aside, below is a tutorial on how you can make models, too. This is currently the only known way, and feel free to do your own testing.
0) (Should already be done) Install the foreposted exe and edit rre.
1) Install 3dsm7 (trial version is available, I found it second link into google)
2) Download the Xporter dle and put it in your plugins folder (I will attach this in a few minutes)
3) Create a model of any kind. The game scale is 1 "General Unit" to 1 game square/tile. (At a size of 1x1, the barracks bed will have the same height and width as the original)
Optional) Unwrap UVW, and set a skin (mesh?) (m key in all max products). For additional skins, see the skinning forum and the official texture decompressor.
4) File - Export - .x
5) Change the radio option from Text to Binary (not compressed), and LEAVE ALL OF THE DEFAULT OPTIONS. For those testing with other exporters, those options are:
Normal, UV, Vertex Color, Skin, Animation key
Export to anywhere in your dynamicresources folder (has not been tested with .x outside of desc folder, but should by all means work)
6) Change the Filename= line in your desc file to point to your new .x file (despite jerky's nagging, the name of the file doesn't matter at any point, until this step)
7) Launch the game and create a new instance of your object.

NOW someone, for the love of god, make attachment point stuff work. I tried making bones and whatnot, but it's time to bug both Alex and Jon 'til we get some answers on what we're 'sposed to be able to do with what we have.
-Syco



Xporter.zip
 Description:

Download
 Filename:  Xporter.zip
 Filesize:  159.02 KB
 Downloaded:  411 Time(s)


_________________
Modding EG unofficially until I'm stuck or bored.
Current projects: Safe Base
Update: Officially stuck and bored.
Back to top
View user's profile Send private message AIM Address
Evil_Argon
Mini Max


Joined: 06 Mar 2005
Posts: 959
Location: England

PostPosted: Mon Dec 04, 2006 5:37 pm    Post subject: Reply with quote

When i get textures sorted and it converted to .X you lot can use this :



edit: heres a .X for someone to try if they want. theres no textures so who knows lol.

link

_________________
Currently working on : Map Editor Design Tool
Current Version: Alpha 0.000.001
Vial of Completion [IIIIIIIIIIIIIIIIIIII]
Back to top
View user's profile Send private message MSN Messenger
Doomed the world to evil
Disposable Minion


Joined: 31 Dec 2006
Posts: 9

PostPosted: Fri Jun 08, 2007 3:30 pm    Post subject: Reply with quote

WoW that skin looks awsome now i now no 1s been on this page for ages but that is a good skin
Guns Flame War Fireman Sam Sniper Sniper
its ok we have him sorounded
Back to top
View user's profile Send private message Send e-mail
Master_Of_Evil
Disposable Minion


Joined: 16 Aug 2007
Posts: 18

PostPosted: Tue Aug 21, 2007 12:20 pm    Post subject: Does anyone need a GR2 Exporter ? Reply with quote

Does anyone need a GR2 Exporter ?, i've one that works (sort of....)
Back to top
View user's profile Send private message
Shark
Number Two


Joined: 01 Nov 2005
Posts: 1100

PostPosted: Thu Aug 23, 2007 4:47 pm    Post subject: Reply with quote

lol ? you can create animations and such ?
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Master_Of_Evil
Disposable Minion


Joined: 16 Aug 2007
Posts: 18

PostPosted: Fri Aug 24, 2007 3:54 pm    Post subject: Reply with quote

Yes, i think so. I'am not so advanced in 3D graphics and animation. But i think you can make animations because you export it in the game own 3D render files.
Back to top
View user's profile Send private message
Master_Of_Evil
Disposable Minion


Joined: 16 Aug 2007
Posts: 18

PostPosted: Fri Aug 24, 2007 3:58 pm    Post subject: Reply with quote

So you don't need any patches for .X files but you just export them in .GR2
I've got the space suit replaced by a master chief model
Back to top
View user's profile Send private message
Master_Of_Evil
Disposable Minion


Joined: 16 Aug 2007
Posts: 18

PostPosted: Sun Aug 26, 2007 7:26 am    Post subject: Granny Exporter Reply with quote

Here you have a GR2 Exporter, if i understand it correctly you can make animations etc etc ....
Good luck! Wink


PS: This plugin will work only on 3D Studio Max 7 and 8, 3DsMax 8 will give a warning but it does work Very Happy

LINK :
PM me for the link because i have posted 10 posts but i still cant post any links.


Last edited by Master_Of_Evil on Sun Aug 26, 2007 4:18 pm; edited 1 time in total
Back to top
View user's profile Send private message
Shark
Number Two


Joined: 01 Nov 2005
Posts: 1100

PostPosted: Sun Aug 26, 2007 8:49 am    Post subject: Reply with quote

can you make NEW objects with NEW animations? like a cube that keeps changing colour ?
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Master_Of_Evil
Disposable Minion


Joined: 16 Aug 2007
Posts: 18

PostPosted: Sun Aug 26, 2007 3:22 pm    Post subject: Reply with quote

i think so. again i'am not a graphics engineer (i wish i was) but i think that you can make new animations for anything aslong that you dont have to hardcode anything in EG

and i have exported Masterchief (own model) in Gr2
Back to top
View user's profile Send private message
jordan23
Disposable Minion


Joined: 14 Dec 2007
Posts: 3

PostPosted: Sat Dec 15, 2007 4:30 am    Post subject: Reply with quote

That's a tiger which was pointing along the z-axis not the y-axis. I'm sure anyone with 5 minutes experience of an art package could realign it correctly, but I have a reputation (zero artistic talent) to preserve. I'm sure we'll have some "slightly" (by which I mean "much") better demonstrations soon.
_________________
convert dvd to ipod
convert dvd to ipod
ipod video converter
Back to top
View user's profile Send private message
TehOwn
Disposable Minion


Joined: 27 Mar 2008
Posts: 1

PostPosted: Mon Mar 31, 2008 9:15 am    Post subject: Reply with quote

Here is a new model for the equipment storage rack...

It is based on the original model, but modified to have 10 visible lockers.

rapidshare (dot) com / files / 103811081 / NewEquipmentStorageRackModel.rar.html

I've lost my Evil Genius CD, so can someone try this out for me?

(you need to work out the above link into a usable link... this 10 post protection really bites.)

- Also, it uses a .X file so make sure you use the new exe.
Back to top
View user's profile Send private message
Page 6 of 6 Goto page Previous  1, 2, 3, 4, 5, 6
Display posts from previous:   
Post new topic   Reply to topic    Evil Genius Chat Forum Index -> Modding Development All times are GMT - 6 Hours
Goto page Previous  1, 2, 3, 4, 5, 6
Page 6 of 6
 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


FORUM: © 2003-2007 Jonathan Mayer and Mark Sowash. This site is in NO way affiliated with Elixir Studios or Vivendi. And remember - we are much more evil than you...
GAME: © 2004 Elixir Studios and Vivendi Universal Games. All rights reserved.