Columnists
A varied selection of the winners of the recent Evil Planet "design a henchman" competition

The following entries were sent in as cool ideas for henchmen, based on two images I posted of prototype henchmen. They all show imagination, fun and a knowledge of the game, but are listed here in no particular order. Runners-up are not listed - they may be posted at a later date.

HenchmanName: Kai Tse 'Raven'
HenchmanBio: Kai Tse also known as 'The Raven' Former Triad bodyguard and servant. The world is full of faithful servants and none more than Kai Tse, former butler and bodyguard, wanted felon. Kai Tse was born in obscurity and beggary in the slums of Shanghai, his impoverished parents sold him into the service of the triads as a boy and it was here that his rise first began. Through hard work and luck Kai attracted the attention of the shify eyes of an up and coming triad boss, impressed by the young Kai's strength and loyalty he purchased the menial servant and sent him to England to be trained at Bellemont's, the finest school for butlers, served with a side course in bodyguard duty taught by ex-SAS operatives. Kai returned with a pressed black suit and sober butler's manners earning him the nickname of 'Raven' and a silver tray. He had also aquired the knowledge and skills to harness his incredible physical strength the snap a mans neck using his barehands. Unfortunately for Kai things did not continue to run smoothly, his master, to whom he was fanatically loyal made an unsuccessful play for power and was ruthlessly struck down by the other triads, Kai fell into their hands and it is said that the streaks of white in his hair and the low rasp which is all that remains of his voice, are not the only scars of the torture he suffered at their hands. After years rotting in the brutal triad pits, good fortune again smiled upon Kai granting him a chance of escape, and he seized it. Breaking free and brutally killing his way to freedom using nothing but his bare hands taught Kai to rely upon his himself and his formidable strength and determination, not the guiding word of a master. Kai is now loose in the criminal underworld, a dangerous man with no master. We expect to hear more of him in the future.
AbilityOneName: Chinese burn
AbilityOneDetails: Kai attempts to seize a single enemy and break their neck in his mighty grip inflicting massive damage on the unfortunate individual.
AbilityTwoName: Chinese caution
AbilityTwoDetails: (passive ability) Kai Tse has the inexplicable skill of simply not being there when bad things happen, he has a 30% passive damamge dodge ability against melee attacks

HenchmanName: Mr. Toyo
HenchmanBio: Mr. Toyo was a champion sumo wrestler for many years before he ever put on his trademark suit and tie. A powerful man, both physically and intellectually, he grew tired of tossing oversized men out of the ring by their sweaty diapers. He sought a new challenge, and decided conquering the freeze-dried squid market would be his new goal. Using years of winnings to start the company, Mr. Toyo quickly dominated the freeze-dried squid market. He quickly moved on to conquer other dried fish snack markets. Soon, all dried seafood snack foods wore Mr. Toyo's name. However such quick success did not come easily. Mr. Toyo found some people needed "convincing" to sell their companies. Business owners who stood in his way were frequently found floating in the bay; their underwear pulled up and over their head. Eventually the Tokyo police attempted to arrest Mr. Toyo, but when they arrived he was gone. The only clue to his whereabouts is a mysterious email from one Maximillian...
AbilityOneName: Power Tie
AbilityOneDetails: Mr. Toyo's tie has become legend amongst evildoers and agents. It is said that Mr. Toyo always adjusts his tie in a particular fashion right before he inflicts violence on those that displease him. Given the stories of the thousands of gruesome ways he has killed workers who have failed him in the past, people become appropriately fearful when they see him adjust his tie. This has the effect of boosting the loyalty of any minions in sight and causing weak-willed agents to beg for mercy.
AbilityTwoName: Diaper Throw
AbilityTwoDetails: Once a sumo wrestler, always a sumo wrestler they say. This ability allows Mr. Toyo to pick up an agent, pull the agent's underwear over his head and throw them with all his might. If outdoors, Mr. Toyo will always throw the victim into ocean. Indoors he merely throws them as hard as he can into a wall. Either way the agent is severly rattled, and loses all heat, smarts, and attention.

HenchmanName: Wiseman Tinkles
HenchmanBio: The perfect butler. The perfect gentleman. The perfect lunatic. When Professor Hillroy Higgitt decided to conduct the ultimate experiment in social mores, there seemed to be no better subject than the filthy, feral Samoan lad he found on a trip to the Islands. If he could coach a lad found chewing on a rat carcass in a dumpster into becoming the model of British civility, Higgitt reasoned, it would demonstrate Higgitt's time-honoured thesis that nothing separated the classes but a bit of breeding and eloquence lessons. Higgitt succeeded. Naming his young protegé for his two favourite Cambridge professors, Humbert Wiseman and Godfrey Tinkles, he taught the lad the niceties of upper-crust British society. In no time, young Wiseman knew which fork to use for dessert, how to properly pronounce "Worcestershire" and the proper method for brewing Earl Grey. But while you can pluck a feral boy from the ruthless rat-infested alleys of Samoa, it's a bit harder to extract the ruthless rat-infested alleys of Samoa from the butler. So to speak. And so it was that Higgitt was found murdered in his study one crisp fall evening, a copy of Plunkett's Guide To Peerage in his mouth, and Wiseman Tinkles was on the loose, a perfectly-groomed assassin with a penchant for genteel mayhem...
AbilityOneName: May I take your...life?
AbilityOneDetails: A devastating combination of a psychological attack and physical brutality. Tinkles begins his manouver by showing the proper use of a dessert fork: the eye-gouge. He follows up with a stream of compliments and genial banter, thus reducing the attention span and heat of his victim to more manageable levels -- susceptible to both the persuasion of valets and the punches of your guards.
AbilityTwoName: A Hot Cuppa Evil
AbilityTwoDetails: Tinkles loves his tea hot. Piping hot. Scalding hot. He also loves his tea scalding hot all over the faces of his enemies. And he delights in presenting them with a nice hot cuppa, then "accidentally" splashing it right in their eyes, sending them screaming in panic at 50% of their health before the "incident." He also likes it with skim milk and one lump of sugar.

HenchmanName: Keng
HenchmanBio: Known only as "Keng", this silent, mysterious individual has a talent for the psychic arts, being capable of far more than simply bending spoons or levitating small objects (although he has been known to do this to show off at dinner parties). Little is known about Keng's origins; rumours persist that he is not of this world, and that he appeared one night when what was thought to be a meteor struck the earth somewhere in the countryside of Alabama. With his strange abilities Keng fit right in with the very worst of society. His ability to seemingly dodge bullets, as well as his natural talent in the field of martial arts (although the unusual style he employs does not seem to be any recognisable human martial art), made him an excellent hitman, and someone to be feared if you happened to have displeased someone high up in the criminal underworld. Keng doesn't seem to have any motivation other than the pleasure he seems to derive from being... let's face it... evil. This makes him a henchman perfectly loyal to the evil cause, although you would be advised to keep him away from the spoon drawer.
AbilityOneName: Dodge Bullets
AbilityOneDetails: Keng's powers are not limited to telekinesis; he can also see into the minds of others, allowing him to predict their next action, even which way a punch is going to be thrown, or a gun is going to be pointed if he concentrates hard. While this ability lasts, Keng is completely immune to damage via normal means, i.e., bullets or hand-to-hand combat. He is still affected by other forms of damage, i.e., explosions, Super-Agent special powers e.t.c. Note that Keng can still attack as normal when this ability is in effect.
AbilityTwoName: Levitate
AbilityTwoDetails: Using his mental prowess, Keng hurls all enemies in proximity to him into the air, where they are left to dangle helplessly for a short time. Dangling agents may not attack, although they may BE attacked (including being captured/killed) as normal.

HenchmanName: Shen Chan
HenchmanBio: Shen Chan is the elder brother of the shameless do-gooder Jet Chan, Super Agent of the A.N.V.I.L. Intelligence Agency. Throughout his childhood, he was surpassed again and again by his upstart younger brother's skills in the martial arts, and sank into deep contemplative depression and jealousy. Although he was a skilled fighter and quick thinker, it seemed as though his parents were forever showering young Jet with gifts and praise, as Shen's talents went unnoticed, and he withdrew further into himself. This suppressed anger revealed itself at several points during his childhood; Shen was expelled from several schools for violent abuse of fellow pupils over seemingly trivial remarks. Finally, after putting a young boy in hospital for a matter of weeks after an unfortunate comment about Shen's mother, his parents disowned him and he fled into the dark streets of Shanghai, alone and afraid. After several years, as a teenager, Shen Chan had made himself more than at home on the streets, having formed a small group of similar unfortunate children into a band of notorious pick-pockets. Every day he trained hard in the ancient art of Kung Fu, taking out every part of his terrible rage on the punch-bag and, more than occasionally, fellow youths. After years of scraping by on such an existence, Shen had built a formidable crime organization, known as the Red Dragons, around himself. They frequently engaged in great thefts, assassinations and other foul deeds, and were one of greatest criminal outfits in the whole of South-East Asia. That is, until the agents of A.N.V.I.L. descended upon his HQ in a hidden Shanghai warehouse, led by none other than his meddlesome younger brother, Jet Chan. As the goody-two-shoes A.N.V.I.L. agents laid into the Red Dragon thugs with fist and shuriken, brother faced brother in the centre of the warehouse. Shen had trained hard throughout his life for this moment, and the two met, dodging and trading blows with incredible speed, although neither seemed able to best the other. After what seemed like hours of fighting, the two stood back, panting, and Shen looked around. Every one of his minions lay unconscious or handcuffed on the cold floor. Cursing his brother one last time, he fled to the warehouse roof, where he leapt onto a prepared Red Dragon helicopter and soared away. His evil empire laying ruined around him, and watching Jet Chan fade away into the distance, Shen swore revenge on A.N.V.I.L., on the forces of good everywhere, and especially on his cursed little brother.
AbilityOneName: Judo Chop
AbilityOneDetails: With a swift strike to the base of the neck (and of course the mandatory "Judo Chop!"), Shen Chan can render enemy agents unconscious for a short period.
AbilityTwoName: Finger of Death
AbilityTwoDetails: Adopting a suitable Kung Fu stance, Shen extends an wobbling arm, two fingers outstretched and makes a 'Wooooooooo' noise. The merest touch can cause devastating amounts of damage to enemy agents, perhaps even knocking them out from sheer terror, although it does take a significant amount of time to prepare.

HenchmanName: Lady Iron Strong
HenchmanBio: Designed deep underground in a secret facility, Lady Iron Strong is an early prototype from China’s attempts to biologically engineer lithe female assassins for world deployment. Lady Iron Strong was fathered by the country’s leading scientists, and shares genetic material with many of the day’s top female athletes. Unfortunately, she was the first model created in the highly experimental cloning process, and was nothing like the sleek nubile killing machines China had in mind. Far from perfect and quickly becoming obsolete as newer better version of herself were produced, Lady Iron Strong fell into a deep spiralling depression. Alarmed by her recent behaviour, the administrators believed her condition reflected a design flaw. They worried that if left unchecked the glitch could spread and ultimately delay their shadowy goals. Therapists were sent to remedy the situation. After months of tests they finally diagnosed her with ‘Frankenstein’s Disorder’ characterized by poor self-esteem and chronic loneliness. Still, not willing to take any chances the scientists had Lady Iron Strong quarantined indefinitely. She was released seven years later when the lucrative project lost its funding in favour of developing giant atomic lizards. The assassins were all set free and lived quiet normal lives. All except Lady Iron Strong. It’s said she emerged from her confinement a twisted shadow of her forlorn self. Completely mad with loneliness, she now wanders the globe looking for acceptance and someone to please. Lady Iron Strong makes the ideal henchman, not only because of her enhanced physic, but because her fragile emotional state makes her easy to manipulate.
AbilityOneName: Karate Chop
AbilityOneDetails: Many years at assassin school had their benefits. Lady Iron Strong uses her massive man hands to incapacitate enemies with a single well-placed chop.
AbilityTwoName: Gender Neutral
AbilityTwoDetails: This ability causes Lady Iron Strong to flirt with enemy agents, confusing them to no end. This causes them to forget any incriminating evidence and get the heck off the island.

HenchmanName: Country Swinga
HenchmanBio: NOTE: THIS HENCHMAN ONLY AVAILABLE IF THE "OLBITERATE NASHVILLE" AOI IS TAKEN. Smith Jones was a simply boy raised in the country who had a horrible singing voice. Sadly, his favorite activity was singing-especially country songs, like the ones Mrs. Jones listened to, although the word melodies cannot be used to describe Smith's songs. Rejected by every singing group in his hometown, a city in region no expert could pronounce-or find on a map, for that matter, he left the farm at seventeen and decided to go to one of the new types of music audition center. The type of music was rap. He sung a song he had written (the lyrics of which were phenomenal) using a rap voice combined with country sounds, and was hired on the spot. However, and incident with his speakerphone distorted his voice one concert night, and he never recovered. Fans rejected him, even his mom and dad were upset with him. His singing career was over. Realizing that everyone just liked his funky lyrics and odd voice, he grew a deep hatred for music-lovers everywhere. He decided to take his vengeance upon the world by destroying music, music fans, and pleasing bleeps and blips everywhere....
AbilityOneName: Unholy Racket
AbilityOneDetails: Smith the Swinga takes his guitar and starts screeching (in his normal voice) horrible sounds, in combination with poorly played guitar music. This causes attention and smarts damage to end, making it particularly useful against investigators, thieves, and tourists.
AbilityTwoName: Boom Box Attack
AbilityTwoDetails: The Country Swinga takes out his guitar and pumps up the volume loud enough to knock over full lockers, break biochem glass, and even crack the Evil Genius's desk. This attack causes great endurance damage to all in the area of effect (including your own minions) except Smith himself, but at the penalty of causing damage to your surrounding furniture.

HenchmanName: Jeeves
HenchmanBio: Jeeves worked as a loyal butler to lord James Merham-Kline von Bergenstein-Smith III in his stately manor, when one stormy night disaster struck. Jeeves was up on the roof trying to fix the television antenna - a priceless 19th century heirloom - as dark clouds gathered and spilled their burden upon antenna, roof and Jeeves. Needless to say that when lightning struck Jeeves was lit up like a christmas tree. Although Jeeves assured the doctor that he was quite alright, he never really was his old self again. The next morning the maid found lord Merham-Kline von Bergenstein-Smith III in the library, dead. Clenched in his lifeless hand his morning cup of tea, smelling of rat poison. With an axe lodged in the back of his head. And shot several times. While hanging from a rope. Phlegmatic Merham-Kline von Bergenstein-Smith IV gave him the two weeks' notice and ever since Jeeves has been on the lookout for an evil master to serve...
AbilityOneName: Stiff upper lip
AbilityOneDetails: Being struck by lightning isn't enough for a true British butler to lose his trademark characteristic. When active all stats' maximum values are doubled and replenished for a short period of time.
AbilityTwoName: Tea time
AbilityTwoDetails: Jeeves brings out 4 o' clock tea & scones and engages in a longsome discussion about foreign news. Rapidly drains target's endurance and of those in a small radius around him.

HenchmanName: Furious Ping
HenchmanBio: Furious Ping is a master of an exotic form of martial arts called "Weng Po.” A small group of monks found Ping lying alone and helpless in the woods as a baby. The bodies of his parents were found nearby, slaughtered by local bandits. He was raised under the watchful eye of Jeng Quae, the strict head of the monastery. Quae could feel the power swelling up within Ping, and one day during a sparing match with a fellow student, Ping unleashed a furious attack killing the young student. Quae tried to teach Ping to control his rage, but Ping felt powerful when he unleashed his fury. When the dark man had appeared in his room offering him limitless power through the use of his anger, Ping left the monastery immediately. He followed the vague directions the dark man had given him, through the mountains and into a hidden valley. "There you will find a hole in the rock. Enter, and fulfill your destiny." Ping entered the misty cave and found the knowledge of Weng Po inscribed on the walls of a massive cavern. The secrets cut into those stones revealed powers he could hardly believe. Ping spent many years alone in that cavern, absorbing the knowledge from the walls. His time there made him immensely powerful, but it darkened his soul. Sprinkled throughout the lessons were diatribes about attaining ultimate power through tyranny, “…true power comes to the one who controls all others” said a particularly strong passage. Though his new abilities made him stronger than any man, he remained unfulfilled. Finally, when he had learned everything he could, he destroyed the cavern and set off to begin his quest for ultimate power. The dark man, the very spirit of Weng Po himself, watched him leave. The ethereal form smiled broadly, satisfied that Furious Ping would bring about the end of the world. The cursed dark soul was Ping’s now, and the form of Weng Po drifted off to infinity.
AbilityOneName: Fury
AbilityOneDetails: An unblockable combination of martial arts moves. While unblockable, they leave Ping exposed during the wanton destruction.
AbilityTwoName: Dark Soul
AbilityTwoDetails: Ping's darkened soul sucks the life out of anyone he hits. For a short time, all of Ping's attacks that do damage also heal Ping for a fraction of the damage caused


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